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  • Swinging Santa (static) Swinging Santa (static) Swinging Santa

    This model is designed to move like a pendulum. Given an initial starting position (angle) and velocity, gravity will do the work and make him swing! Obviously this is just a still frame, scroll further to see some animations :)
    Details: Still frame in default position (q = 0).
  • Swinging Santa (orbit) Swinging Santa (orbit) Swinging Santa

    This model is designed to move like a pendulum. Given an initial starting position (angle) and velocity, gravity will do the work and make him swing!
    Details: Orbit of model.
  • Swinging Santa (animation) Swinging Santa (animation) Swinging Santa

    This model is designed to move like a pendulum. Given an initial starting position (angle) and velocity, gravity will do the work and make him swing!
    Details: Simple swinging animation.
  • Skiing Santa (static) Skiing Santa (static) Skiing Santa

    This model skis down a halfpipe! It is designed to always stay normal to the slope with the skis always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope! Scroll further to see some animations :)
    Details: Static model view.
  • Skiing Santa (orbit) Skiing Santa (orbit) Skiing Santa

    This model skis down a halfpipe! It is designed to always stay normal to the slope with the skis always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope!
    Details: Orbit of model.
  • Skiing Santa (animation) Skiing Santa (animation) Skiing Santa

    This model skis down a halfpipe! It is designed to always stay normal to the slope with the skis always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope!
    Details: This model isn't ready yet! Please check back soon :).
  • Snowboarding Santa (static) Snowboarding Santa (static) Snowboarding Santa

    This model boards down a halfpipe! It is designed to always stay normal to the slope with the board always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope! Scroll further to see some animations :)
    Details: Static model view.
  • Snowboarding Santa (orbit) Snowboarding Santa (orbit) Snowboarding Santa

    This model boards down a halfpipe! It is designed to always stay normal to the slope with the board always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope!
    Details: Orbit of model.
  • Snowboarding Santa (animation) Snowboarding Santa (animation) Snowboarding Santa

    This model boards down a halfpipe! It is designed to always stay normal to the slope with the board always pointing in the direction of travel. It is modeled as a point mass sliding down an arbitrarily defined slope, here it is a halfpipe :) Given an initial starting position (x, y) and velocity, gravity will do the work and make him slide down the slope!
    Details: This model isn't ready yet! Please check back soon :).

Santa Models

These models are based on 2 small wooden toys I bought from the Christmas market in Marburg, Germany. They are part of a large collection and have been hand-made in the "Erzgebirge". When wondering what to make a model of next, I saw them sitting on my desk and knew what I wanted to do!

The movement for the models is created using MATLAB. As the movement is "dynamic" or "physics-based" it looks more realistic than if I'd just stuck together numerous still frames.

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Design, photos & content © E. Braun-Elwert & K. Payne 2008